Level
2nd
Casting Time
1 Bonus Action
Range/Area
60 ft.
Components
V, S, M *
Duration
Instantaneous
School
Conjuration
Attack/Save
None
Damage/Effect
Teleportation

You teleport a willing creature you can see from your current location to any other spot within range. You send a creature exactly to the spot desired. It can be a place you can see, one you can visualize, or one you can describe by stating distance and direction, such as "60 feet straight downward" or "upward to the northwest at a 45- degree angle, 60 feet"

The creature you target with the spell can bring any possessions with them provided it doesn't exceed their own carry capacity weight.

If you would arrive in a place already occupied by an object or a creature, you and any creature traveling with you each take 2d6 force damage, and the spell fails to teleport you.

For each 2 spell slots higher you can target 1 additional creature with the spell.

* - (A small piece of glass from another plane)

Spell Tags: Teleportation

Available For: Bard (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Cleric (Legacy) - Trickery Domain (Legacy) Paladin (Legacy) - Oath of Vengeance (Legacy)

Mayyyooooo

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