You begin to warp the space around and within a creature to compress, turning it into a flat mass form. A creature you can see within range must make a Strength saving throw or take 5d10 force damage and begin to compress. It can repeat the saving throw at the end of each of its turns. For each saving throw it fails, it is compressed one level further, as shown on the table below, and it takes an additional 2d10 force damage.
If the target succeeds, it takes half as much damage and it lowers one compression level. The spell ends if it lowers from compression level 1.
|
Compression Level |
Effect |
|
1 |
Target’s speed is halved |
|
2 |
Target is knocked prone and cannot stand |
|
3 |
Target’s speed is reduced to 0 |
|
4 |
Target is paralyzed |
|
5 |
Target is petrified |
|
6 |
Target is reduced to 0 hit points |
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
11/4/2020 5:49:56 PM
|
3
|
0
|
SGTTM
|
Coming Soon
|
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