Level
1st
Casting Time
1 Action
Range/Area
60 ft.
(10 ft. )
Components
V, S, M *
Duration
Instantaneous
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Combat
A dark orb drifts from your finger to a point you choose within range and then erupts with a flash of light corresponding to the element chosen.
When this spell is cast, roll a D10 to determine the element type for the blast
1. Fire
2. Ice
3. Lightning
4. Thunder
5. Poison
6. Acid
7. Radiant
8. Necrotic
9. Force
10. Choice of Above
Each creature in a 10-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 3d4 elemental damage on a failed save, or half as much damage on a successful one.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 3d4 for each slot level above 1st.
* - (Opalite worth at least 50GP)
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