Level
2nd
Casting Time
1 Action
Range/Area
Self
Components
V, S
Duration
1 Hour
School
Evocation
Attack/Save
Ranged
Damage/Effect
Damage

Three sun-like balls of fire appear and orbit your head until the spell ends. You can use a bonus action to send one of the balls streaking toward one creature or object within 120 feet of you. When you do so, make a ranged spell attack. On a hit. the target takes fire damage equal to 1d12 + your spellcasting ability modifier. Whether you hit or miss, the ball is expended. The spell ends early if you expend the last mote. If you have three or more balls remaining, they shed bright light in a 30-foot radius and dim light for an additional 30 feet. If you have one ball remaining, it sheds dim light in a 30-foot radius.

At higher levels, the number and/or damage of the fireballs change.

3rd Level - 3 balls, 2d12 + your spellcasting ability modifier damage each

4th Level - 3 balls, 3d12 + your spellcasting ability modifier damage each

5th Level - 3 balls, 4d12 + your spellcasting ability modifier damage each

6th Level - 5 balls, 4d12 + your spellcasting ability modifier damage each

7th Level - 7 balls, 4d12+ your spellcasting ability modifier damage each

8th Level - 9 balls, 4d12+ your spellcasting ability modifier damage each

9th Level - 11 balls, 4d12+ your spellcasting ability modifier damage each

Previous Versions

Name Date Modified Views Adds Version Actions
11/5/2020 3:36:30 PM
3
0
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Coming Soon
11/5/2020 3:38:00 PM
3
0
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Coming Soon

Spell Tags: Damage

Available For: Sorcerer (Legacy) Wizard (Legacy) Cleric (Legacy) - Light Domain (Legacy) Warlock (Legacy) - The Celestial (Legacy)

NBGod_est

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