The crystal in your hand expands to the size of the creature you touch as shadows begin to envelop it.
The creature must make a charisma saving throw against your spell save DC. On a failed save the creature is trapped in the sphere until released. On a successful save the creature takes 8d10 psychic damage and is not trapped
Only one creature can be traped in this way and if the vessel is destroyed they are released. A wish spell cannot free a creature trapped inside.
As an action, the caster of this spell can place the crystal on the ground summon the trapped creature to the plane they are on for 1 minute. If this action is taken The creature can move freely within a 10ft cube but if it attempts to move outside this area it takes 8d10 psychic damage and is shunted to a space within the cube. Whilst a creature is summoned in this way it cannot cast spells or use weapons and any spells or attacks which target it automatically fail.
* - (A large black opal sphere worth at least 100,000 GP, the blood of a shadar-khai who has recently been killed. )
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