Level
2nd
Casting Time
1 Action
Range/Area
50 ft.
Components
V, S, M *
Duration
Concentration 1 Hour
School
Conjuration
Attack/Save
None
Damage/Effect
Summoning

You summon a full set of armor possessed by a weak spirit. The spirit manifests physically in an unoccupied space that you can see within range. The spirit has 1+proficiency+spellcasting mod HP, and an AC equal to the armor possessed + half your caster level (máx +5). When you cast the spell, choose a base armor: light, medium or heavy. light armor has 50 feet of movement speed, medium has 30 and heavy has 15. The spirit and armor disappears when it drops to 0 hit points or when the spell ends.

The creature is friendly to you and your companions for the spell’s duration. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys verbal commands that you issue to it (no action required by you). If you don’t issue any, it defends itself but otherwise takes no action.

It's attack is a sword slash, dealing 1d6+spellcasting mod slashing damage, and uses your proficiency and spellcasting mod for its to attack roll.

At Higher Levels. When you cast this spell using a higher spell slot, the link between the armor and the spirit tightens. The creature gains another time it´s initial HP per level used and gains an additional d6 on it´s damage roll.

* - (A scrap from the armor type)

Spell Tags: Summoning

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

enderdraco

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