You evoke a liquid blade in your free hand. The blade is similar in size and shape to a scimitar, and it lasts for the duration. If you let go of the blade, it disappears, but you can evoke the blade again as a bonus action.
You can use your action to make a melee spell attack with the liquid blade. On a hit, the target takes 3d6 water damage.
The liquid blade splashes in a 5-foot radius on hit and enemies splashed by this effect take an additional 2d6 Lightning/Cold damage if hit by an attack of the corresponding element within 2 turns of the splash.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, all damage increases by 1d6 for every two slot levels above 2nd.
* - (Water)
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