Level
1st
Casting Time
1 Action
Range/Area
5 ft.
Components
V, M *
Duration
Concentration 1 Minute
School
Evocation
Attack/Save
Melee
Damage/Effect
Thunder (...)

As part of the action used to cast this spell, you must make a melee attack with a weapon against one creature within the spell’s range, otherwise the spell fails. On a hit, the target suffers the attack’s normal effects, and it becomes sheathed in eldritch energy until the start of your next turn. At the beginning of the target's turn, it makes a Wisdom Saving Throw equal to the caster's Save DC, taking 1d8 force damage on a failure and no damage on a success.

Additionally, if the target failed its Wisdom Saving Throw, the target is now marked and receives an additional d6 worth of damage from all melee attacks from the caster.

This spell’s damage increases when you reach higher levels. At 5th level, the melee attack deals an extra 1d8 force damage to the target, and the damage the target takes from a failed save increases to 2d8. Both damage rolls increase by 1d8 at 11th level and 17th level.

* - (a weapon)

Spell Tags: Damage Control Combat

Available For: Sorcerer (Legacy) Warlock (Legacy) Bard (Legacy) - College of Whispers

KriSriracha

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