Level
2nd
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
Instantaneous
School
Enchantment
Attack/Save
None
Damage/Effect
Stunned

You make the body of one creature you can see within range remember the damage and injuries it has sustained up until the moment it is cast. The target must make a Wisdom saving throw, taking 3d8 psychic on a failed save, or half as much damage on a successful one. On a failed save, the target is stunned until the end of its next turn.

 

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd.

Available For: Wizard (Legacy) - Chronurgy Magic

Tobes97

Comments

Posts Quoted:
Reply
Clear All Quotes