One creature of your choice that you can see within range must make a Wisdom or Intelligence saving throw (your choice). On a successful save, nothing happens, but on a failed save, whatever skill that creature made the saving throw with is reduced to 1 for the duration. If this skill is intelligence, the target loses the ability to speak or understand any language or communicate meaningfully with anyone, as well as the ability to cast spells. If this skill is wisdom, the target loses the ability to tell who is their ally, and will not willingly attack anybody unless they are attacked first. Outside of combat, this makes them incredibly docile and willing to share any information requested of them. After the spell's duration is up, the target knows the spell was cast on them, as well as who cast it.
Level
2nd
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
Concentration
1 Minute
School
Enchantment
Attack/Save
None
Damage/Effect
Comments