Level
6th
Casting Time
1 Action
Range/Area
Touch
Components
S
Duration
Concentration
10 Minutes
School
Evocation
Attack/Save
None
Damage/Effect
You surge with Elemental Magic.
When you cast the spell on a creature you mark them for 10 Minutes. You choose Friend or Foe.
FOE: On a Failed Constitution saving throw choose a damage type on the table below.. Then on each of your turns you can use your bonus action to deal the damage again of the same damage type using the original rolls.
- Fire: 7d6 Fire damage. The target falls prone till their next turn.
- Lightning: 4d12 Lightning damage. The target is deaf until the end of their next turn.
- Cold: 5d10 Cold damage. The target's speed is 0 until the end of their next turn.
- Acid: 6d8 Acid damage. The target is blinded until the end of their next turn.
FRIEND: A target of your choice gains the benefits on the table below. Effects last for the full duration and no concentration is required.
- Fire: Resistance to Fire damage. Can cast Invisibility for free as a bonus action on their turn.
- Lightning: Resistance to Lightning damage. Can cast fly on themselves as a bonus action on their turn.
- Cold: Resistance to Cold damage. Cast shield of faith as a bonus action on their turn.
- Acid: Resistance to Acid Damage. Cast blur on themselves as a bonus action on their turn
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