Level
3rd
Casting Time
1 Action
Range/Area
30 ft.
Components
V, M *
Duration
Concentration 1 Minute
School
Enchantment
Attack/Save
CON Save
Damage/Effect
Poison

A creature of your choice that you can see within range becomes intoxicated.  The target must succeed on a Constitution saving throw or take 4d6 poison damage, falls prone, and is poisoned.  On a successful save, the target takes half as much damage and the spell ends.  At the end of each of its turns, the target can make another Constitution saving throw.  On a success, the spell ends on the target.

At Higher Levels.  When you cast this spell using a spell slot of 4th or higher, you can target one additional creature for each slot above 3rd.  Each creature must be within 30 feet of you.

* - (a wee dram from a bottle of liquor or ale worth at least 10 gold)

Previous Versions

Name Date Modified Views Adds Version Actions
11/8/2020 8:39:00 PM
0
0
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Coming Soon
11/8/2020 9:08:51 PM
0
0
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Coming Soon
11/8/2020 10:53:42 PM
1
0
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Coming Soon

Available For: Bard (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

dbdickinson3

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