Augmancy. To cast this spell, you must know how to cast chill touch. You do not need to learn or prepare this spells to cast it if you know chill touch and have an appropriate spell slot available.
Until this spell ends, casting chill touch will create dozens of ghostly, skeletal hands that attempt to grapple the target. On a successful save, the target takes half damage, but when a target fails their saving throw, it is restrained until the start of your next turn. The target can use its action to attempt to break the grapple, making a Strength (Athletics) or Dexterity (Acrobatics) check of their choice against your spell DC.
At Higher Levels. When you cast this spell with a slot level of 7th level or higher, the duration of the spell becomes 1 minute with no concentration required.
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12/7/2019 1:33:47 AM
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11/8/2020 11:26:09 PM
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