Level
2nd
Casting Time
1 Action
Range/Area
60 ft. (10 ft. )
Components
V, S, M *
Duration
Concentration 1 Minute
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Fire

You cause an explosion at a point in range. Each creature in a 10-foot radius must succeed on a Dexterity saving throw or be set ablaze for the spell’s duration or until a creature uses its action to douse the fire off itself or another creature. A creature on fire immediately takes 3d6 upon failing the saving throw, or half upon success. At the end of a creature's turn, if it hasn't extinguished the flames, it takes an additional 3d6 fire damage

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

* - (a ruby worth at least 10 gp)

Previous Versions

Name Date Modified Views Adds Version Actions
11/9/2020 2:53:10 AM
12
1
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Coming Soon

Spell Tags: Damage

Available For: Sorcerer (Legacy) Wizard (Legacy)

themightypedro

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