You teleport yourself or creature from your current location to any other spot within range. They can roll a Charisma save to negate the effects. The creature arrives in a private plane of existence. The plane exists in a pocket dimension that can be only accessed by you. The plane is based on any biome you choose and is 62,500 sq.ft large. You can view the plane through any mirror or glass ball you attune. (They do not cast an attunement slot) If you concentrate for 24hr, you can synch with your plane allowing you to reincarnate. When you die, you can choose to reincarnate and have your soul return to your plane. If you are dead for 3 minutes, your soul will fly to your new body automatically. The magic fashions a new body for the creature to inhabit, which likely causes the creature's race to change. The GM rolls a d100 and consults the following table to determine what form the creature takes when restored to life, or the GM chooses a form. The creature is created after you 24 hour synch. Any creature that is teleported to the plane can have all of their equipment removed, if chosen by the caster. If so, the target must make a second Charisma save in order to keep all of their equipment. If they fail, their equipment and clothes remains behind in pile where they were standing. Time in your plane moves the same as the Material Plane with its own sun and moon. You can remove any creature from your plane by Concentrating for 1 hour on your attuned mirror or glass orb. If you do, they appear as they were in your plane and 5 ft. away from the attuned object. Each time you use or configure this spell, it costs one spell slot.
|
d100 |
Race |
|
1–2 |
Aarakocra |
|
3 |
Aasimar, fallen |
|
4 |
Aasimar, protector |
|
5 |
Aasimar, scourge |
|
6–7 |
Bugbear |
|
8–9 |
Centaur |
|
10–11 |
Changeling |
|
12–14 |
Dragonborn, chromatic (scale color DM’s choice) |
|
15–17 |
Dragonborn, metallic (scale color DM’s choice) |
|
18 |
Dwarf, gray (duergar) |
|
19–20 |
Dwarf, hill |
|
21–22 |
Dwarf, mountain |
|
23 |
Elf, dark (drow) |
|
24 |
Elf, eladrin |
|
25–26 |
Elf, high |
|
27–28 |
Elf, sea |
|
29 |
Elf, shadar-kai |
|
30–31 |
Elf, wood |
|
32–33 |
Firbolg |
|
34 |
Genasi, air |
|
35 |
Genasi, earth |
|
36 |
Genasi, fire |
|
37 |
Genasi, water |
|
38–39 |
Githyanki |
|
40–41 |
Githzerai |
|
42 |
Gnome, deep (svirfneblin) |
|
43–44 |
Gnome, forest |
|
45–46 |
Gnome, rock |
|
47–48 |
Goblin |
|
49–50 |
Goliath |
|
51 |
Half-elf |
|
52 |
Variant half-elf, aquatic |
|
53 |
Variant half-elf, drow |
|
54 |
Variant half-elf, wood |
|
55–56 |
Half-orc |
|
57 |
Halfling, ghostwise |
|
58 |
Halfling, lightfoot |
|
59 |
Halfling, stout |
|
60–61 |
Hobgoblin |
|
62–63 |
Human |
|
64–65 |
Kalashtar |
|
66–67 |
Kenku |
|
68–70 |
Kobold |
|
71–72 |
Lizardfolk |
|
73–74 |
Loxodon |
|
75–76 |
Minotaur |
|
77–78 |
Orc |
|
79 |
Shifter, beasthide |
|
80 |
Shifter, longtooth |
|
81 |
Shifter, swiftstride |
|
82 |
Shifter, wildhunt |
|
83-84 |
Simic hybrid |
|
85–86 |
Tabaxi |
|
87–88 |
Tiefling |
|
89 |
Tiefling, feral |
|
90 |
Tiefling, infernal* |
|
91–92 |
Tortle |
|
93–94 |
Triton |
|
95–96 |
Vedalken |
|
97 |
Warforged, envoy |
|
98 |
Warforged, juggernaut |
|
99 |
Warforged, skirmisher |
|
100 |
Yuan-ti pureblood |
If you rolled a result of Infernal Tiefling, roll once on the table below to determine which Infernal Legacy your tiefling has inherited.
|
1d8 |
Infernal Legacy |
|
1 |
Baalzebul |
|
2 |
Dispater |
|
3 |
Fierna |
|
4 |
Glasya |
|
5 |
Levistus |
|
6 |
Mammon |
|
7 |
Mephistopheles |
|
8 |
Zariel |