Level
1st
Casting Time
1 Action
Range/Area
Touch
Components
V, S
Duration
Concentration
1 Minute
School
Transmutation
Attack/Save
None
Damage/Effect
Healing
You infuse a creature with natural magic, increasing its ability to recover from wounds. For the duration, in the beginning of each of its turns, the creature regains 1d4 hit points. This spell has no effect on undead or constructs.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d4 for each slot level above 1st.
that would be a 10d4 for a 1st lvl spell and it would be a nigthmare to keep track on, having something like a 1d4 for 3 turns or 1d6 for 2 turns would still give it that healing over time feel