You incant and point at one creature you can see within range, cursing it with the premonition of fatally bad luck. The target must make a Charisma saving throw. On a failed save, the target is cursed until the spell ends. While affected by this curse, it suffers the following ailments
- It takes maximum damage from all traps, environmental hazards (such as a pit of lava), falls and collisions
- It has disadvantage on all Saving throws, ability checks and attack rolls made.
- All attacks made against it have advantage and score a Critical hit on a roll of 16+
The target Is unaware of the curses affects and merely feels unfairly drained, But may make a saving throw everytime another creature makes them aware of the effects. On 3 succeful saves, the affect ends. On 3 failed saves the affect becomes permanent until dispelled.
A remove curse spell ends this effect. At the DM's option, you may choose an alternative curse effect, but it should be no more powerful than those described above. The DM has final say on such a curse's effect.
* - (A shard of a shattered mirror)
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