Level
3rd
Casting Time
1 Action
Range/Area
90 ft. (20 ft. )
Components
V, S, M *
Duration
Concentration 1 Minute
School
Necromancy
Attack/Save
DEX Save
Damage/Effect
Necrotic

A dark, misty cloud fills a 20-foot square on ground that you can see within range. For the duration, this mist makes the area lightly obscured.

When a creature enters the affected area for the first time on a turn or starts its turn there, the creature must succeed on a Dexterity saving throw or take 3d6 necrotic damage. While in the mist, creatures cannot cast spells or use features which rely on a connection to a deity, eg a Cleric's Channel Divinity or a Divine Soul Sorcerer's Divine Magic. Any spells or features which deal radiant damage or heal are negated.

* - (a black handkerchief)

Spell Tags: Damage Control

Available For: Warlock (Legacy) Cleric (Legacy) - Death Domain Druid (Legacy) - Circle of Spores Wizard (Legacy) - School of Necromancy (Legacy)

YouthPastor247

Comments

Posts Quoted:
Reply
Clear All Quotes