Level
3rd
Casting Time
1 Action
Range/Area
90 ft.
(20 ft. )
Components
V, S, M *
Duration
Concentration
1 Minute
School
Necromancy
Attack/Save
DEX Save
Damage/Effect
Necrotic
A dark, misty cloud fills a 20-foot square on ground that you can see within range. For the duration, this mist makes the area lightly obscured.
When a creature enters the affected area for the first time on a turn or starts its turn there, the creature must succeed on a Dexterity saving throw or take 3d6 necrotic damage. While in the mist, creatures cannot cast spells or use features which rely on a connection to a deity, eg a Cleric's Channel Divinity or a Divine Soul Sorcerer's Divine Magic. Any spells or features which deal radiant damage or heal are negated.
* - (a black handkerchief)
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