Level
5th
Casting Time
1 Action
Range/Area
Sight
Components
S
Duration
Concentration 1 Minute
School
Enchantment
Attack/Save
CON Save
Damage/Effect
Control (...)

You attempt Grab hold of someones mind and trap it, while you Take control of their body. Eye contact is essential while casting. Anyone under this effect can roll a 1d20 to try to escape the mind grab. To succeed you must roll higher than 12. This takes up your turn. Next turn you can attempt to regain control of your body. You roll a 1d20 again. If you roll higher than 10, you succeed. If you fail. You must roll again to see if you are trapped again. you roll lower than 13 and you go back the the physic cage. If you throw off the spell the caster Knocked off balance and gains a disadvantage of -3 on all rolls for one turn. If you are not in the physic cage. But you cannot control your body. you may roll to attempt to stop an action. This roll is decided by the DM, But is must be a d20.

Spell Tags: Control Deception

Available For: Sorcerer (Legacy) Wizard (Legacy) Paladin (Legacy) - Oath of Conquest

Joshrcraft

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