Level
1st
Casting Time
1 Bonus Action
Range/Area
60 ft.
Components
V, S
Duration
Concentration 1 Minute
School
Necromancy
Attack/Save
Ranged
Damage/Effect
Necrotic

A beam of crackling, necrotic energy lances out toward a creature within range, forming a sustained beam of weakening magic between you and the target. Make a ranged spell attack against that creature. On a hit, the target takes 1d10 necrotic damage, and on each of your turns for the duration, you can use your bonus action to deal 1d10 necrotic damage to the target automatically. The damage dealt by this spell also lowers the maximum health of the target by the amount of damage dealt, this reduction of maximum health can be removed by taking a long rest or the remove curse spell. Every hour you hold concentration, the target gains 1 level of exhaustion. The spell ends if you use your bonus action to do anything else. The spell also ends if the target is ever outside the spell’s range or if it has total cover from you.

At higher levels: When you cast this spell using a spell slot of 2nd or higher, the initial damage increases by 1d10 for each slot level above 1st.

Spell Tags: Damage

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

Benjamin10

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