Dim, golden light spreads within a 30-foot-radius sphere centered on a point you choose within range. The light spreads around corners, and it lasts until the spell ends.
When a creature moves into the spell's area for the first time on a turn or starts its turn there, that creature must succeed on a Constitution saving throw or take 2d10 radiant damage and 2d10 fire damage and is wrapped in ethereal flames which emit a dim, golden light in a 5-foot radius and deal an additional 1d6 radiant and 1d6 fire damage each round. This light makes it impossible for the creature to benefit from being invisible. The creature can remake the saving throw at the end of their turn to try and put out the flames. On a successful save the creature takes half damage and is not wrapped in the ethereal flames. The flames caused by this spell go out when the spell ends.
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