Level
1st
Casting Time
1 Action
Range/Area
Self (15 ft. *)
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Cold

A blast of frigid air sweeps out from you. Each creature in a 15-foot cone originating from you must make a Dexterity saving throw. On a failed save, a creature takes 2d8 cold damage and is pushed 15 feet away from you. On a successful save, the creature takes half as much damage and is pushed 5 feet away.

In addition, unsecured objects that are completely within the area of effect are automatically pushed 15 feet away from you by the spell's effect, and the spell emits a loud howl audible out to 300 feet.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.

Spell Tags: Damage Control

Available For: Druid (Legacy) Sorcerer (Legacy) Wizard (Legacy)

DemonPookie

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