Level
Cantrip
Casting Time
1 Action
Range/Area
Touch
Components
S, M *
Duration
Concentration 1 Hour
School
Transmutation
Attack/Save
None
Damage/Effect

You use your action to hold in one hand an object that can fit in a 1-foot cube, causing that object to adhere to the next object, surface, or creature it touches after leaving your hand. The affected object stays in place, retaining its weight and properties, but ignoring gravity and outside force. The object can be manually moved into any orientation by the caster, as long as the object is still touching what it is adhered to, and it will stay in place. The affected object can be pried away with a Strength (Athletics) check with a DC of 25, ending the spell. The spell also ends if a force exceeding 500 pounds pushes on the object. You can only have one affected object at one time.

* - (Two lodestones or Gum arabic)

Available For: Druid (Legacy) Ranger (Legacy) Sorcerer (Legacy) Wizard (Legacy) Fighter (Legacy) - Eldritch Knight (Legacy) Rogue (Legacy) - Arcane Trickster (Legacy)

twolegmike

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