You summon the spirit of a berserker into the body of a humanoid host other than you. While this spirit is occupying the host they act in a sporadic and vengeful manner, giving enemies advantage against the host but allowing them to have advantage and take an extra action against enemies that have made an attack against them. Each time the host takes damage the rage of the spirit intensifies granting them an additional 1d6 force damage to their melee attacks.
In order for the host to not be overcome by the spirit of the berserker you must spend your bonus action enticing the spirit to allow the hosts control. If you neglect to subdue the spirit it will take control of the host for one turn, attacking the closest creature to it within their movement then releasing from the host in an explosive force pushing anyone in a 5 ft. radius back 10 ft..
You can release the spirit using your action during your turn with no effects.
A humanoid can only host the spirit of a berserker once per long rest. If they were to host it after the first time they would take 1d8 necrotic damage every turn it is in the host.
* - (Must be cast through a spiritual focus)
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