Level
Cantrip
Casting Time
1 Action
Range/Area
Self (15 ft. )
Components
S
Duration
Instantaneous
School
Evocation
Attack/Save
STR Save
Damage/Effect
Force

A wave of force sweeps out from your outstretched hand. Each creature in a 15-foot cone must make an Athletics saving throw. On a failed save, a creature takes 1d8 force damage and is pushed 10 feet away from you. If the result of this push sends a creature into a solid object, the creature takes an additional 1d4 damage. On a successful save, the creature takes half as much damage and isn't pushed.

In addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from you by the spell's effect.

 

Spell Tags: Damage Control

Available For: Cleric (Legacy) - War Domain (Legacy) Sorcerer (Legacy) - Storm Sorcery Warlock (Legacy) - The Great Old One (Legacy) Wizard (Legacy) - War Magic Fighter (Legacy) - Eldritch Knight (Legacy)

SfcJeff

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