Pick a target within range a rift of wild magic forms between you and your target ready to unleash its uncontrollable power at one of you. The attack hits automatically Roll a d12 The number rolled on that die determines the attack’s damage type and effect, as shown below.
|
d12 |
Damage type/Effect |
|
1 |
You take fire damage equal to the full damage roll and have disadvantage on the next saving throw you make until the start of your next turn. |
|
2 |
The target takes fire damage equal to the full damage roll and has disadvantage on the next saving throw they make until the start of your next turn. |
|
3 |
You take necrotic damage equal to the full damage roll and become frightened of the target until the end of your next turn. |
|
4 |
The target takes necrotic damage equal to the full damage roll and becomes frightened of you until the end of your next turn. |
|
5 |
You take force damage equal to the full damage roll and become charmed by the target until the end of your next turn. |
|
6 |
The target takes force damage equal to the full damage roll and becomes charmed by you until the end of their next turn. |
|
7 |
You take psychic damage equal to the full damage roll and the next attack against you has advantage until the start of your next turn. |
|
8 |
The target takes psychic damage equal to the full damage roll and the next attack against it has advantage until the start of your next turn. |
|
9 |
You take cold damage equal to the full damage roll and become restrained by ice until the start of your next turn |
|
10 |
The target takes cold damage equal to the full damage roll and becomes restrained by ice until the start of your next turn. |
|
11 |
You take radiant damage equal to the the full damage roll and become paralyzed until the start of your next turn |
|
12 |
The target takes radiant damage equal to the full damage roll and becomes paralyzed until the start of your next turn. |
This spell's damage increases by 1d12 when you reach 5th level (2d12), 11th level (3d12), and 17th level (4d12).
From 5th level onwards before rolling select one of the damage die, roll it and use it's value to determine the damage type and effect.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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11/12/2020 4:54:43 AM
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6
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0
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Coming Soon
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11/12/2020 4:57:27 AM
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7
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0
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2
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Coming Soon
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