Level
2nd
Casting Time
1 Action
Range/Area
120 ft.
Components
V, S
Duration
Instantaneous
School
Conjuration
Attack/Save
DEX Save
Damage/Effect
Cold
You place your hands on the ground and create three spikes of ice that rise from the ground beneath a target within range. Make a ranged spell attack for each shard. On a hit, the target takes 2d6 cold damage for each spike. If three or more spikes hit, the target must make a Dexterity saving throw or be restrained to the end of their turn.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you create one additional spike for each slot level above 2nd.
Previous Versions
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11/10/2020 7:38:30 PM
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11/12/2020 9:53:37 PM
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Coming Soon
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