Level
1st
Casting Time
1 Action
Range/Area
Self
(15 ft. )
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Fire
Dazzle your enemies and torch them alive. Hold out your hands and sparks will ignite. Wiggle your fingers to summon the flame. Object, Creature, or Construct, this spell is their bane. Each creature in a 10-foot cone must make a Dexterity saving throw. A creature takes 2d6 fire damage on a failed save, or half as much damage on a successful one.
The fire ignites any flammable objects in the area that aren't being worn or carried.
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