Level
5th
Casting Time
1 Action
Range/Area
120 ft.
Components
V, S, M *
Duration
Concentration 10 Minutes
School
Evocation
Attack/Save
None
Damage/Effect
Control (...)

An wall of illusion springs into existence at a point you choose within range. The wall appears in any orientation you choose, as a horizontal or vertical barrier or at an angle. It can be free floating or resting on a solid surface. You can form it into a hemispherical dome or a sphere with a radius of up to 10 feet, a ringed wall with a 20ft diameter, or a wall up to 60ft long and 20ft high. In any form, the wall is 1/4 inch thick. It lasts for the duration. If the wall cuts through a creature's space when it appears, the creature is pushed to one side of the wall (your choice which side). 

On the turn that the spell is cast, with the casting of the spell, and for every turn after with a bonus action, you can create a scene or images on the wall. You can create still images, or you can create a scene that loops once every minute. You can create figures, backgrounds, and anything else in order to create a scene. A creature must make an Intelligence (Insight) check in order to see through the illusion, unless the scene is obviously out of place, in which it succeeds immediately.

The wall has a physical presence, and requires a Strength Check versus the caster's spell DC in order to pass through it, unless the caster chooses to allow the creature through. The wall can be destroyed by a dispel magic spell of 5th level or higher, or a disintegrate

* - (a glass coin worth at least 25gp and an lute string)

Spell Tags: Control Deception Warding

Available For: Bard (Legacy) Wizard (Legacy)

CarboniteCO

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