Level
2nd
Casting Time
1 Action
Range/Area
90 ft.
Components
M *
Duration
Special 2 Rounds
School
Illusion
Attack/Save
None
Damage/Effect

An ethereal, smoking skull emerges from your outstretched palm, and flies in a straight line, whispering malevolently.  If it passes through a space occupied by a creature, that creature must move towards and make a melee attack against the nearest creature as its action on its next turn.  The Skull continues until it reaches the end of its range or until it encounters a second creature.  The second creature is affected like the first.   The skull will also end its flight if it encounters an obstruction that is not a creature (tree, wall, etc.). Each creature contacted by the Skull must then succeed on a Charisma saving throw or be affected for a second round.  Barring a successful save, Whispering Skull dispels after 2 rounds.

All creatures within 5 feet of the Skull's path must succeed on a Charisma saving throw or be Frightened for their next turn.    

* - (Beetle carapace)

Available For: Sorcerer (Legacy) Warlock (Legacy) Bard (Legacy) - College of Whispers Fighter (Legacy) - Eldritch Knight (Legacy)

marcadelic

Comments

Posts Quoted:
Reply
Clear All Quotes