An ethereal, smoking skull emerges from your outstretched palm, and flies in a straight line, whispering malevolently. If it passes through a space occupied by a creature, that creature must move towards and make a melee attack against the nearest creature as its action on its next turn. The Skull continues until it reaches the end of its range or until it encounters a second creature. The second creature is affected like the first. The skull will also end its flight if it encounters an obstruction that is not a creature (tree, wall, etc.). Each creature contacted by the Skull must then succeed on a Charisma saving throw or be affected for a second round. Barring a successful save, Whispering Skull dispels after 2 rounds.
All creatures within 5 feet of the Skull's path must succeed on a Charisma saving throw or be Frightened for their next turn.
* - (Beetle carapace)
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