You hurl a shimmering ultraviolet dart at one creature in range. Make a ranged spell attack against the target. On a hit, the target takes 2d6 Psychic damage.
If you roll the same number on both d6s, the maddening energy leaps from the target to a different creature of your choice within 30 feet of it. Make a new attack roll against the new target, and make a new damage roll, which could cause the chaotic energy to leap again. Each creature hit after the first experiences vivid hallucinations and has disadvantage on Ability Checks for 1 minute. A creature can be targeted only once by each casting of this spell.
When you cast this spell using a spell slot of 2nd level or higher, the first target takes 1d6 extra psychic damage for each slot level above 1st.
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