Level
2nd
Casting Time
1 Action
Range/Area
60 ft. (20 ft. *)
Components
V, S, M *
Duration
Instantaneous
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Prone

Choose a point that you can see within range as you raise your hands into the air, letting fine sand slip between your fingers. Every large or smaller creature within a 20 ft radius centered on that point is raised up 30 ft into the air and forcefully slammed back down to the ground. A creature must make a Dexterity saving throw upon impact.

On a failure, the creature suffers 3d8 points of bludgeoning damage and is knocked prone. On a success the creature takes half as much damage and is not knocked prone. If the creature impacted a ceiling due to this effect, the saving throw is made at disadvantage. In addition, unsecured objects that are completely within the area of effect are also raised and slammed.

* - (Fine sand that is tossed in the air as part of the spell's casting.)

Previous Versions

Name Date Modified Views Adds Version Actions
11/13/2020 12:03:59 AM
5
0
1
Coming Soon
11/15/2020 9:21:23 PM
4
0
--
Coming Soon

Spell Tags: Damage Control Dunamancy

Available For: Wizard (Legacy) - Graviturgy Magic

Weaver_of_Worlds

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