You craft an enchantment that takes root in the mind of a creature within range. The target must make an Wisdom saving throw. On a failed save, you create a phantasmal scene depicting images of the chaos and destruction that will befall the target if your higher power's edict is not followed. For the duration, you have advantage on all Intimidation and Persuasion checks directed at the targeted creature. When the spell ends, the creature realizes that you used magic to influence its mood. A creature prone to violence might attack you. Another creature might seek retribution in other ways (at the DM’s discretion), depending on the nature of your interaction with it. This spell has no effect on undead or constructs.
* - (a handful of ash)
Level
1st
Casting Time
1 Action
Range/Area
Touch
60 ft.
Components
V, S, M *
Duration
Concentration
1 Minute
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Control (...)
Comments