Level
9th
Casting Time
1 Action
Range/Area
120 ft.
(60 ft. )
Components
V, S
Duration
Instantaneous
School
Necromancy
Attack/Save
CON Save
Damage/Effect
Necrotic (...)
You hurl a small ball of crackling black fire energy which explodes into a 60-foot radius sphere centered on a point you choose within range. Each creature in that explosion must make a Constitution saving throw. On a failed save, a creature takes 10d6 necrotic damage and 10d6 fire damage and is stunned for 2 rounds. On a successful save, it takes half as much damage and isn't stunned by this spell. Undead and fiends have advantage on this saving throw.
A creature stunned by this spell makes another Constitution saving throw at the end of each of its turns. On a successful save, it is no longer stunned.
This spell dispels both magical and non-magical light in the area of effect.
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