Level
2nd
Casting Time
1 Action
Range/Area
Sight
Components
V, S
Duration
Concentration
1 Minute
School
Transmutation
Attack/Save
None
Damage/Effect
Paralyzed
You use your powers of temporal manipulation to attempt to lock any 1 creature you can see in a Temporal Stasis. The creature must succeed a STR saving throw or be Paralyzed for up to 1 minute. While locked in this manner the creature is immune to all other effects and running buffs and debuffs are extended by the duration of the spell (but their effects do not work while locked)
At Higher Levels - You can choose one additional target for each level of the spell slot used above the 2nd.
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