Level
2nd
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S, M *
Duration
Concentration 1 Minute
School
Enchantment
Attack/Save
None
Damage/Effect
Charmed

You gift an enemy with a fiery halo that infects their mind with infernal thoughts, causing them to see allies as enemies. Chose a creature you can see within range. They must succeed on a Charisma saving throw or be charmed by you for the duration. While under your sway, a halo of fire floats above the target’s head. The charmed target must use their action before moving on each of its turns to make a weapon attack against a creature other than itself that you mentally select. The target can act normally on their turn if you choose no creature or if none are within range of their weapons.

On your subsequent turns, you must use your action to maintain control over the target, or the spell ends.

The target can make a Charisma saving throw at the end of each of their turns. On a success, the spell ends.

* - (Torna's Collar)

Available For: Bard (Legacy)

Ecowatcher

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