Level
7th
Casting Time
1 Minute
Range/Area
30 ft.
Components
V, S, M *
Duration
1 Hour
School
Divination
Attack/Save
WIS Save
Damage/Effect
Social

For the duration, you can read the thoughts of certain creatures. As part of this spell you and up to eight willing creatures within 30 feet of you enter a dream like trance. An affected willing creature can exit this trance as an action but cannot return into this trance without casting this spell again.

While in this trance a willing creature amongst the ones drawn into this trance can project and recall scenes from their dreams and memories for other creatures to see. Whilst perceiving memories the affected creatures cannot alter the memories of the one projecting their visions. If the spell is used for this purpose and this purpose alone, the affected creatures may choose to sleep and dream while within the communal consciousness of the web, extending the length of the spell until the caster stirs from their dream.

Alternatively as an action you can attempt to enter into the mind of another creature within 10ft of you that is incapacitated. The creature must make a Wisdom saving throw against your spellcasting DC. On a failure the caster can ask a question that is answered in the form of the creature’s memories or hopes and dreams. The creature is unaware of it divulging these memories or dreams to the caster and. The caster is able distinguish between which is a memory and which is a dream. However on a success the creature is aware and can attempt to expel the caster of this spell and all who came with them from their mind with a contested Intelligence check, after which this effect cannot be used against the same creature for another 24 hours..

Whatever way the spell ends, all creatures affected by this spell return to their bodies.

 

* - (A large spool of silk worth 100GP and a Phase Spider eye)

Spell Tags: Social

Available For: Bard (Legacy) Sorcerer (Legacy) Wizard (Legacy)

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