Level
3rd
Casting Time
1 Minute Ritual
Range/Area
50 ft.
Components
V, S, M *
Duration
Concentration 1 Hour
School
Conjuration
Attack/Save
Melee
Damage/Effect
Damage

You create a floating weapon(s) of divine origin within range that lasts for the duration or until you cast this spell again. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon(s). On a hit, the target takes radiant damage equal to the weapon's damage die + your spellcasting ability modifier.

As a bonus action on your turn, you can move the weapon up to 10 feet and repeat the attack against a creature within 5 feet of it.

The weapon(s) can take the form of any melee martial weapon. Any person can take the weapon and use it; however, they will have a Disadvantage on attack rolls if they are a follower of another deity or will take 1d10 radiant damage if a follower of an opposing deity.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher,  you may create an additional weapon for every two slot levels above 3rd. When cast using 9th level spell slot, the weapons do an additional 2d10 radiant damage.

* - (a symbol of your faith that's worth at least 250gp)

Spell Tags: Damage

Available For: Cleric (Legacy) Cleric (Legacy) - Life Domain (Legacy) Cleric (Legacy) - War Domain (Legacy) Paladin (Legacy) - Oath of Conquest

Dwilly_the_Dwarf

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