Level
8th
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S, M *
Duration
Concentration 1 Minute
School
Transmutation
Attack/Save
CHA Save
Damage/Effect
Control (...)

You target any number of humanoids within range that are all within 5 feet of each other, moving your hands in a sewing motion. Each target must make a charisma saving throw. On a failed save, the target's speed is magically reduced to 0, and it can't benefit from any bonus to its speed as its shadow becomes stuck to the shadows of the other targets. A creature stuck in this way cannot escape through nonmagical means or teleportation magic.

On a successful save, a creature's movement speed is not effected, but its shadow is still stuck to those of creatures who failed the initial saving throw. A target that can move cannot move without dragging the other targets along, which limits their movement to half of their current movement speed.

A target can repeat the saving throw at the end of each of its turns, regaining their movement speed on a successful, though its shadow remains stuck to the shadows of any targets whose movement speed is still 0 as a result of this spell. The spell ends early if all affected creatures gain the ability to move.

* - (a roll of fine black silk thread worth at least 50 gp which the spell consumes, and a needle)

Spell Tags: Control Debuff Movement

Available For: Bard (Legacy) Sorcerer (Legacy) Wizard (Legacy)

Nick_Sykas

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