Level
Cantrip
Casting Time
1 Action
Range/Area
30 ft
Components
V, S
Duration
Instantaneous
School
Transmutation
Attack/Save
None
Damage/Effect
Control (...)

With a wave of your hand, you attempt to knock a weapon or another item from a creature’s grasp. You must make an ability check with your spellcasting ability contested by the target’s Strength (Athletics) check or Dexterity (Acrobatics) check. If you win the contest, you pull one object away from that creature and can move it up to 10 feet in any direction. You have disadvantage on its ability check if the target is holding the item with two or more hands. If you win the contest and choose to pull the object into your space, you can catch it if you have a free hand. Otherwise the object falls harmlessly to the ground.

Previous Versions

Name Date Modified Views Adds Version Actions
9/14/2018 12:30:45 AM
436
7
1
Coming Soon

Spell Tags: Control Movement

Available For: Bard Sorcerer Wizard

Gnomarchy

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