You evoke a whip crackling with energy from the elemental chaos. Make a melee spell attack, on a hit choose one of the following damage types, the target suffers the according effects.
Acid: The target takes 5d10 acid damage. It then must make a Constitution saving throw, on a failed save the target takes an extra 2d10 acid damage at the end of its next turn
Cold: The target takes 5d10 cold damage. It then must make a Constitution saving throw, on a failed save the target's speed becomes 0 until the start of your next turn
Fire: The target takes 5d10 fire damage. It then must make a Dexterity saving throw on a failed save the target takes an extra 2d10 fire damage at the end of its next turn
Lightning: The target takes 5d10 lightning damage. It then must make a Dexterity saving throw, on a failed save the target' can't take reactions until the start of your next turn
Poison: The target takes 5d10 poison damage. It then must make a Constitution saving throw on a failed save the target is poisoned until the start of your next turn
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d10 for every slot level above 3rd.
Comments