Level
3rd
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
Melee
Damage/Effect
All

You evoke a whip crackling with energy from the elemental chaos. Make a melee spell attack, on a hit choose one of the following damage types, the target suffers the according effects.

Acid: The target takes 5d10 acid damage. It then must make a Constitution saving throw, on a failed save the target takes an extra 2d10 acid damage at the end of its next turn

Cold: The target takes 5d10 cold damage. It then must make a Constitution saving throw, on a failed save the target's speed becomes 0 until the start of your next turn

Fire: The target takes 5d10 fire damage. It then must make a Dexterity saving throw on a failed save the target takes an extra 2d10 fire damage at the end of its next turn

Lightning: The target takes 5d10 lightning damage. It then must make a Dexterity saving throw, on a failed save the target' can't take reactions until the start of your next turn

Poison: The target takes 5d10 poison damage. It then must make a Constitution saving throw on a failed save the target is poisoned until the start of your next turn

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d10 for every slot level above 3rd.

Spell Tags: Damage

Available For: Sorcerer (Legacy) Wizard (Legacy)

UnMaraud

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