You begin to sing, recite a poem, play your instrument and exude your charisma into existence. You capture the attention of your enemies and they come to know the danger of your presence. Your party members have the power to join in and increase the damage.
Each hostile creature within a 30 ft radius must make a Wisdom saving throw. A target takes 4d6 psychic damage on a failed save, or half as much on a successful one. Willing creatures within that radius may expend their reaction to induce the spell and add 1d6 psychic damage to the attack.
At Higher Levels. When you cast this spell at a 4th level spell slot or higher, the damage from willing creatures increase by 1d6 for each spell slot above 3rd.
Comments