Level
2nd
Casting Time
1 Action
Range/Area
20 ft.
Components
S, M *
Duration
Concentration 3 Rounds
School
Conjuration
Attack/Save
None
Damage/Effect

Developed by the hermit druid Reidoth, the user takes one of the three materials required to cast and can summon any of the following creatures with a total score at or less than 1:

1: Dire wolf, Lion, Giant eagle

1/2: Giant wasp, Worg, Warhorse

1/3: Giant Bat, Boar, Wolf

Each creature is considered fey and all attacks are considered magical. Each creature dissipates and leaves behind minimal rubble upon death and/or spell ending. All Creatures initiative is based on your initiative minus one. All creatures are allied towards you and those who you are allied with at the time the spell is cast, they obey verbal commands issues by you (bonus action to command). If no command is given the creature still defend themselves but take no action to attack. When the caster takes damage they must succeed a DC 11+# of creatures summoned CON saving throw, on failing the spell dissipates. Once the spell is cast the creature takes on the elemental form of the material used. Special nature-based abilities are also granted when cast.

If cast with Iron dust, the creature(s) will take the form of mountainous gravel, rock, and ore combined into the figure of the creature(s). Upon death, the creature will detonate causing all creatures within 5ft to make a DEX saving throw or be struck by debris and rubble. DEX save DC is 18 - (# of creatures summoned * 2) on a failed to save the target takes (4 for CR1, 2 for CR1/2, 1 for CR1/3) bludgeoning, on the success the target takes no damage.

If cast with common Ivy, the creature(s) will take the form of roots and leaves tangled together into the figure of the creature(s). Upon death, the creature will detonate causing all creatures to make a STR saving throw or be struck with tremendous winds from the front of the creature in a 10ft line. STR save DC is 16 - (# of creatures summoned * 2) for creatures of Large size or smaller. On a failed save the target is knocked prone, on success nothing happens.

If cast with Lapis Lazuli dust, the creature(s) will take the form of rushing waters in the figure of the creature(s). If during the duration of the spell, the creature(s) deal the killing blow, the caster heals their ranger level. The creature is also semi-incorporeal and can morph into formless water to pass through tight spaces.

Every time the spell is cast, roll a D20, on a natural 20, you may roll from the overcharged summons list, on a 1-19 nothing additional happens. After the spell ends, if the caster has chosen to cast from the overcharged summons list, they must make a CON saving throw DC 11 or suffer one point of exhaustion.

Overcharged Summons (1d4) (CR:2): Will o' wisp, Bronze dragon wyrmling, Pegasus, Griffon

 

* - (Iron Powder (1gp), common Ivy(1gp), or a lapis lazuli dust(1gp).)

Previous Versions

Name Date Modified Views Adds Version Actions
11/19/2020 6:19:24 PM
4
1
5e
Coming Soon

Available For: Ranger (Legacy)

Ketsu_

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