An otherworldly sphere of dark light appears, hovering over the palm of your hand. The sphere remains there for the duration and harms neither you nor your equipment. For creatures within 5 feet of you, the sphere sheds bright light in a 10-foot radius and dim light for an additional 10 feet, but the light can’t be observed by creatures further away from you. The light from this spell can’t end spells and other magical effects that normally end when in bright light. The spell ends if you dismiss it as an action or if you cast it again.
You can also attack with the sphere, although doing so ends the spell. When you cast this spell, or as an action on a later turn, you can hurl the sphere at a creature within 30 feet of you. Make a ranged spell attack. On a hit, the target takes 1d6 cold damage.
This spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).
* - (the remains of an anglerfish)
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