You move your hands across the ground as if rolling out a carpet. A 20-foot radius square pool of tar appears, centered on a spot within range. If the spell affects a space that is occupied by a creature, the spell fails. The pool is 10 feet deep. When a creature enters the area, it must succeed on a strength saving throw or sinks 2 feet into the pool and become restrained. At the start of each of the creature’s turns, it sinks another 2 feet. As long as the creature isn’t completely submerged in the pool, it can escape by using its action and succeeding on a Strength check against your spell save DC. A creature that is completely submerged in the pool can’t breathe and is blinded.
A creature can pull another creature within its reach out of the pool by using its action and succeeding on a Strength check against your spell save DC.
If the spell ends while a creature is in the pool, it rises to the surface, appearing prone on the floor in the same space that it occupied within the pool.
At Higher Levels. If you cast this spell using a spell slot of 6th level, the duration is concentration, up to 10 minutes. If you use a spell slot of 7th level, the duration is 1 hour. If you use a spell slot of 8th level, the duration is 8 hours. If you use a 9th level spell slot, the spell lasts until it is dispelled.
Using a spell slot of 7th level or higher grants a duration that doesn’t require concentration.
* - (a drop of tar)
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