Level
2nd
Casting Time
1 Minute Ritual
Range/Area
Self
Components
S
Duration
8 Hours
School
Abjuration
Attack/Save
None
Damage/Effect

For the duration, anyone that attempts Sleight of Hand check on you or any of your personal belongings will have to make a Wisdom saving throw. On a failed save, the creature must roll 2d4 psychic damage. Additionally, their hands and forearms will be died scarlet and glow in dim light or darkness for 8 hours, and the creature will have disadvantage on all sleight of hand checks for 8 hours.

Available For: Bard (Legacy) Cleric (Legacy) Sorcerer (Legacy) Wizard (Legacy)

johngroom5041

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