You brew a drink imbued with magic to amplify or diminish a creature's ability. This spell creates 2 vials of liquid, the spell caster chooses what magic is imbued within the brew. Choose one of the following effects; the liquid in each vial is then changes color accordingly. Effects last for 1 hour.
Armadillo's Protection. Purple.The target has advantage on Constitution saves. It also gains 2d6 temporary hit points, which are lost when the spell ends.
Ant's Strength. Black. The target has advantage on Strength checks, and his or her carrying capacity triples. Movement speed is not affected by weight.
Squirrel's Trickery. Orange. The target has advantage on Dexterity checks. It also doesn't take damage from falling 20 feet or less.
Puppy's Cuteness. Pink. You come off as very approachable and are a delight to be around. The target has advantage on Charisma checks.
Raven's Observation. Brown. The target has advantage on Intelligence checks.
Elephant's Wisdom. Blue. The target has advantage on Wisdom checks.
Cow's Anxiety. Yellow. The target has disadvantage on Wisdom saving throws.
Spider's Uninviting. Green. The target has disadvantage on Charisma saving throws.
Fly's Strength. Red. The target has disadvantage on Strength checks.
Sloths Memory. White. You have a hard time remembering things. The target has disadvantage on Intelligence checks
* - (100 GP worth of raw gems, which the spell consumes)







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Posted Nov 13, 2023This is really cool!