Level
2nd
Casting Time
1 Action
Range/Area
Self (*)
Components
S
Duration
Instantaneous
School
Evocation
Attack/Save
CON Save
Damage/Effect
Combat (...)

You launch through the air to an unoccupied space you can see within 60 feet of you. You can move up to 20 feet upward as part of this movement, which does not increase the distance you can travel. When you land, you gain resistance to falling damage. You must be able to leap off of a solid surface when you cast this spell. In addition, opportunity attacks against you have disadvantage until you land.

Each creature within 15 feet of you when you land must make a Constitution saving throw. On a failure, they take 1d6 thunder damage for every 10 feet you moved horizontally, plus an additional 1d6 thunder damage for every 10 feet you fell vertically before landing. On a success, they take half as much damage.

Spell Tags: Damage Movement Combat

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

y00ber

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