Level
3rd
Casting Time
1 Action
Range/Area
120 ft. (20 ft. )
Components
V, S
Duration
Instantaneous
School
Conjuration
Attack/Save
STR Save
Damage/Effect
Bludgeoning

You conjure a small ball of water and hurl it at a point you can see within range, which can be extended through hydromancy. The ball then expands in an explosive blast of water. Each creature in a 20ft radius must make a Strength saving throw. On a failed save, a creature takes 4d8 bludgeoning damage and is pushed 20ft away from the center of the sphere. On a success, the creature takes half as much damage and is pushed half as far. The water spreads out across the ground, extinguishing unprotected flames and forming a thin puddle in the area.

At higher levels  When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d8 for each slot level above 3rd.

Available For: Druid (Legacy) Sorcerer (Legacy) Wizard (Legacy)

Conor_wolfy_McKenna

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