Level
2nd
Casting Time
1 Bonus Action
Range/Area
Self
Components
V, S
Duration
Concentration
School
Evocation
Attack/Save
None
Damage/Effect
Bludgeoning

This spell allows you to move like water. When you cast this spell and then as a bonus action on each of your turns until the spell ends, you can move up to 20ft in a straight line. While moving in this way, you can move though another creatures space. When you move though another creatures space for the first time on a turn, it must succeed on a Strength saving throw or take 2d6 bludgeoning damage and be knocked prone.

Available For: Druid (Legacy) Ranger (Legacy) Sorcerer (Legacy) Wizard (Legacy)

Conor_wolfy_McKenna

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